

I had a friend get the game and ask me for tips after I kept raving about it, so I'll copy what I sent her - these are all general tips that fit any character. All other pots if I think they will save me >=12hp, I will use them. These will typically pull more than their weight in very hard fights than say a fire pot. namely ghost in a jar in silent, focus potion in defect, artifact potion + speed/steroid potion in any, and dex potion in any. There are potions you typically want to save for bosses or desperate situations. constantly needing to skip potions because you are full? use them more. If you find yourself dying with potions leftover you need to be using more. By the end of a successful run, I will typically have 1-3 strikes and 5 defends left in the deck. VERY RARELY should a defend be removed before any strikes. unless your average card cost is = strikes> defends>basically anything else. It is NEVER correct to skip a boss relic. this is certaintly not always true, but the jump from 3 energy to 4 is HUGE. Picking up the right relic can win you the game.įor boss relics, an energy relic is usually the right pick. This will let you buy even the more expensive relics. Unless you have good AOE and a way to consistently reduce attack (weak or -strength) avoid act 2 elites if possible. If below 1/2 health its a judgment call based on deck/relics. looking for a particular event? go to the "?" rooms. Need cards? hallway fights might be better. After that it depends on your deck/route.


Ideally, you should prioritize your first 3 hallway fights over "?" as they are easier fights in all 3 acts. early) I will try to take 3+ elite fights. Relics win runs and act 1 elites are a great source of them, If I feel strong (get premium cards like dash/leg sweep ect. In act 1 you should try to fight atleast some elites. Picking up damage cards allows you to deal with these fights MUCH easier. Especially as the silent, you will likely be able to defend pretty well between neutralize and survivor but damage can be a serious problem in some of the scarier act 1 fights (gemlin nob, lagavulin, gremlin gang, slime gang). In the 1st half of act 1, your priority should be damage cards. Skip should be your most chosen card choice in any given runĭO NOT force "archetypes" it will rarely work out and a deck that applies 10,000 poison with catalysts and bursts (a "poison" deck) is not actually as good as a deck that applies 100 poison is a long fight but can also deal with ~50hp monster quickly and gain alot of block (no real archetype. adding mediocre commons to your deck is rarely a good idea after the first 1/2 of act 1. With that said, remember that skipping a card is also a choice. If it works out that you have a 20ish card deck that is fine too but If a card helps you do something your deck needs, take it! they let you have more powers (so more scaling in long fights) and are more curse/status card resistant than thin decks. As others have mentioned, watching streamers and youtubers helps a ton! Joinrbs and Dolphinchemist are the 2 I recommend.Īs far as my own advice here it goes! (Wall of text incoming)ĭo not worry about having a thin deck.
